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Introduction:
About endgame gearing

Gearing up in Allods Online takes a lot of gold to start with, but gearing up pays back in terms of power too.
Gearing up is what you do if you want to become better in the gameplay aspect of the game, wether it be pvp or pve.

Having a good gearscore contributes to being able to pump out good numbers to dps or heal and being able to withstand more damage as a tank or as a support.

Knowing the purpose of why you gear up is important because no one keeps doing what he or she doesn't think about. We all might get a bump in our motivation and if we got no purpose to chase, then we'll drop eventually what we're doing and leave it for what it is.

In the end, gear is important because it makes you what you are and affects up to what content you can handle, as a group, AND as individuals.

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Tier I, II & III

Tier I equipment

The current gearing system in Allods has 3 different tiers.
Tier I being the weakest, Tier II being the middle, and Tier III being the strongest.
Everyone starts of by getting tier I, overtime crafts tier II, and then upgrades their tier II into tier III.
Compared to before 7.0 where we upgraded our gear along the way, we now replace gearpieces from tier I to tier II.
You could say that % insignia's used on tier I gear would be wasted, as you'll end up replacing those with tier II. Try prioritizing insignia's that you can't collect as easy on tier II and III 1st. The 2-handed weapons require double the amount of insignia's but it comes down to the same investment as you'd do with a 1-hander and off-hand.

Tier I

These are acquired from running dungeons in your current Astral Layer, as they simply drop from bosses. Astral Keys have no influence on the droprate.
Tier I can also be Acquired from Al-Rihat PvP chests which spawn each hour.
As well from Equipment Boxes (Corresponding quality) that you can purchase from certain vendors such as the Battlegrounds Vendor, Anomalous Vendor, etc.

PvP Rating vendor

Equipment Boxes from Rating Vendor.PNG

Battlegrounds vendor

Equipment Boxes from Battlegrounds Vendor.PNG

Anomalous Sector vendor

Al-Rihat vendor

Equipment Boxes from Anomalous Sector Vendor.PNG

The Al-Rihat vendor sells specific items, so it's a good pick when you're lacking those last few items that just won't seem to drop.

Equipment from Al Rihat Vendor.PNG

Tier II

These are crafted at the anvil. Either in Astral Academy, or in your capital's city.
These are what your Astral Keys are for. Along with your Profession for Workpieces (example: Weapon Workpiece), and Tools.
It's advised to always craft your Wand and 2-hander first, as these are your main damage modifiers. Wether you should do Wand or 2h weapon, is up to your class. Scouts, mages etc. scale their damage from the Wand. Warrior, Melee Scout etc. scale their damage of their 2-hander weapon. Some classes make use of both, such as the Paladin and Warden. So then it's best to craft both t2 weapons. To find out what weapon your class scales with, go to a dummy. Remove your equipped wand and start attacking. If u see abilities doing ridiculous low damage, then you know what benefits from your wand. The same applies for your 2-hander weapon.

Tier II equipment

These materials can be crafted from Professions, or bought from other players.
They require a max level Profession. Prices usually go up as we progress to later layers of astral.

These materials are gained from working your Enchanted Shards into Materials with Tools.

Tier II from the Anvil.PNG

Tier III

The tier III equipment is now upgraded to from tier II equipment.

You'll use scrolls you craft at the anvil and use that on your tier II equipment to transform into tier III.
Fun tip: your spent Insignia's of any % carry over. So using it on a tier II 115% becomes a tier III 115%. 
You'll need following resources to craft the upgrade scrolls:

  1. Scroll fragments
    Scroll fragments drop from a variety of content.
    Weapon scroll fragments: Raid: Nihaz Citadel last boss.
    Helmet, Shoulder, Wrist & Ring fragments: Raid: Nihaz Citadel from every boss.
    Every other tier III scroll fragment: Uro-Boros, Melting Isle, Battle for Ambrosia and Raid: Observatory (Normal & Hard).

  2. Astralium
    Astralium is crafted at the anvil with Amalgam or Enchanted Matter (corresponding quality).
    It also drops from Raid: Nihaz Citadel for each boss kill.

  3. Gold

Tier III equipment

In the Raid: Nihaz Citadel, each boss drops 1 scroll fragment. You'll use these at the anvil to craft Weapon, Shoulder, Ring and Wrist tier III.

The Weapon tier III scroll.
The Weapon upgrade scroll costs 5 of these fragments (drops from last boss), a varying (increases per layer) amount of Astralium and Gold.
You'll be able to use the Weapon upgrade scroll infinitely, so all your weapons can become tier III with only 1 scroll.
This is available after 5 last boss kills, and thus from week 5 of every mini-season.

The Ring, Wrist and Shoulder tier III scroll.

The upgrade scroll fragments for your Rings, Wrist and Shoulder drop from every Raid: Nihaz Citadel boss. 1 fragment per boss.
You need 5 of these per item, so a total of 20 is required. Per week having 3 bosses = 7 weeks.

TierIII sources_edit2.PNG

Every other tier III scroll.

All the other tier III scroll fragments come from world content and the Raid: Observatory.
Raid: Observatory will drop 1 fragment per boss kill, difficulty has no impact on the amount but it has to be normal or hard.
Easy does not drop any.
World content being for now Battle for Ambrosia, Melting Isle and Uro-Boros.
Everything costs 10 scroll fragments to create, except for the Helmet, which costs only 3.
1 scroll fragment is given per day for each world content you do. So you cannot visit 5 Battle of Ambrosia's to get 5 scroll fragments on a singular day. You'll simply get 1 when scoring a minimum of 100 points.
Naturally, you'll want to craft the Helmet first to unlock your Special Stat. You can change this Special Stat with a Special Stat Insignia (Flaming Crown Insignia) that you can craft at the anvil. This Insignia lasts 7 days until it crumbles back to nothing, contemplating life and the plans Nihaz has for us.

Quick rundown of the open world content.

Melting Isle is a FFA PvP zone that lets you grab chests. Each chest is gets you currency. You'll be able to spend that currency on either Ice Elixir or tier III scroll fragments.
Melting Isle is now a skirmish you need to sign up for before the opening. You cannot join an ongoing session of Melting Isle.

Uro-Boros is a big sandworm that lives in the sands of Suslanger. Came to the game with update 12.0 and has been an open world boss event since.
You get the help of the Sanddesert people to hunt the massive Uro-Boros along with your fellow players. Along with other loot, you'll get 1 fragment on your first kill of the day.
Below is a video explaining the Uro-Boros in detail.

In Battle for Ambrosia, that came with update 13.0 Eden, you'll have joined either faction from the Eden storyline. It's your job to make sure that faction comes out victorious in that battle. Wether it's to heal Cypress or completely destroy it.
Doing various things can get you points. Make sure you have about 100 points minimum to be eligible for participation rewards. COMING LATER: Below is a video explaining the Battle of Ambrosia in detail.

In Raid: Observatory, you'll be facing bosses from past raids, travelling back in time as it were. Killing each boss, no matter the difficulty level, will drop you 1 fragment. Here is a playlist with Observatory boss guides.

Crafting the Helmet tier III unlocks the use of Special Stats such as Luck, Rage, Sustainability, Endurance, Conviction and Willpower.
Having your helmet tier III will give +10 stat to the chosen Special Stat. With the Flaming Crown Insignia, you'll be able to change the Special Stat on your helmet to any of the 6 mentioned before.
For every other tier III you have equipped, you gain +10 to that stat.
Example: 5 tier III equipped items = 50 of the chosen Special Stat.

In the video below, this concept is explained again visually.

Amalgam
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How to get amalgam

Amalgam is used to craft %-increase insignia's, as well as creating Astralium at the Anvil.
Amalgam is gained from a multitude of sources, a few listed below:

  • Battlegrounds

  • June Catacombs

  • Arena of Death

  • Anomalous Sector

  • Prophetic Cards

  • Tka-Rik

  • Negotiant Trader


There are so many sources where you can get amalgam that you're never going to be short of any.

Most Amalgam I use is to craft 100% and 103% insignia's at the Anvil.

Below are some locations where you can find more % insignia's.

The
Ranked Arena vendor

Rating Arena for % upgraders.PNG

The
Al-Rihat vendor

Al-Rihat for % upgraders.PNG

The
Battlegrounds vendor

Battlegrounds for % upgraders.PNG
Hero Insignia crafting_edited.png

Crafting the Hero's Insignia's are quite cheap when pushing all gear to 100%, which is perfect. Upgrading past 100% is still rather cheap, but will increase as layers progress.

Remember that you can farm 103% and above from Compass dungeons, and up to 109 from Al-Rihat.

Dust
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How to get dust

Just like Amalgam, dust is used to craft Astralium and % insignia's.
Enchanted Dust can be gained by using Tools on Enchanted Matter.
You can find the Enchanted Matter by killing bosses in astral without spending Astral Keys, or bought from the Negotiant Trader (at the Auction house or Astral Academy).
That means you'd either have no keys left, or you kill them with Helping Hand on.
Helping Hand is an ability in your spellbook. It prevents you from spending Astral Keys when you don't want to.
I personally do that to save my keys for a day where I get an order buff to boost my order prestige.

Hero Insignia crafting_edited.png

As we have seen with Amalgam, you'll also need Enchanted Dust to craft these % upgraders.

Tools

There are 3 kinds of tools that the game offers in order to have a difference between players in terms of gearscore progress.
The standard Craftsman's tools are the cheapest ones. But also yield you the lowest results.

Then there are the costly Universal/Excellent tools. You can get these by either crafting with your profession, buying/selling from/to other players, buying from the Rating Arena vendor, Ammer Dionic vendor, your Order vendor which offers them every 2 weeks and Prophetic Cards.
These offer quality and should be used mainly when reworking materials gotten from your astral keys. Never on Enchanted Matter to create Enchanted Dust.

Then as last kind of tool, is the most powerful and rarest one, Dominion Tools.
These can only be received weekly from Dominions and the repeatable Guild Stronghold quest "Contribution to the Stronghold" offers 10 Realgar per completion.
100 Grains of Realgar becomes 1 Realgar, and gives you 1 Dominion Tools.
You can also get these from Collector Editions.

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Tools

The Craftsman's Tool

The Universal Tool

The Dominion Tool

As you can see, you could say the following:
Craftman's Tools = 100% gearing speed.

Universal/Excellent Tools = 150% gearing speed.

Dominion Tools = 200% gearing speed.
As you may have noticed, on your materials, or on your dust, there are 3 numbers given. Each number means how much they give, depending on what kind of tools are used on them.

Craftsman's           Universal            Dominion

Usually, the Craftman's Tools are used on Enchanted Dust.
The Universal and Dominion tools are used on the Enchanted Shards.

tip: Before getting Craftman's Tools and using them on the Enchanted Dust, see if you can trade your Enchanted Matter at the Negotiant Trader for cheaper Enchanted Dust. That way you save out on some gold too, and get more Enchanted Dust if the prices are beneficial. A little bit like playing the market.

Enchanted Shards are your only limited resource because that's linked to your astral keys. 
If you no longer have astral keys, then you will no longer be able to get Enchanted Shards, and so you can no longer craft more gear.
Your Astral keys are restored by 14 astral keys/day.

Draconic Relics
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About Draconic Relics

Draconic Relics are some sort of equipment that goes underneath your usual equipment.
It serves as a bonus source for your Vigor and Stamina, which are the main power stats.
1 or 2 items don't make a big difference, but once you've got a full set of Dragon Relics, it makes a big difference!

Draconic Relics come in different versions, where a new version is released every 2nd mini-season.

Below is a depiction of how the mini-seasons work.

Seasons in Allods Online.png

The previous 2* mini-season Draconic Relics are very easy to get and are not that much weaker than the current Draconic Relics.
The previous Draconic Relics can be found here:

 

  • Irene vendor for 3900 Ecu/piece

  • Battlegrounds vendor for 1200 battleground emblem/piece

  • Storm Djinn vendor for 10 Storm Essence/piece

  • 2 per boss kill drop in the Observatory raid


*Following relics are from the 12.0 epic-legendary mini-season

Irene vendor

Irene for Draconic Relics.PNG

Battlegrounds vendor

Battlegrounds for Draconic Relics.PNG

Storm Djinn vendor

Storm Djinn vendor for Draconic Relics.PNG

The up to date Draconic Relics are only giving 10 vigor more per piece compared to the previous version.
So it's advised to focus on getting the previous Draconic Relics as these are much cheaper to get and still give a huge boost to your character if you come from nothing. You'll eventually replace them with the up to date versions.

These can be gained from:

  • Dominion vendor (League/Empire) for 75 realgar/piece.

  • Rating Arena vendor for 2500 Combat Emblems and 2500 Rating currency.

  • 2 drop per boss kill in Nihaz raid.

The Dominion vendor

Dominion vendor for +Draconic Relics.PNG

The rating vendor

Rating Arena for +Draconic Relics.PNG

The 2nd currency next to Combat Emblems are Draconic Blessing. You get this currency once a week, depending on how much Rating you have in 3x3 or 6x6, whichever has the most.
You then get 1:1 rating to Draconic Blessing currency.
This is done on the weekly reset at Thursday mornings at 04:00.
Below is a video explaining all about Draconic Relics again.

Draconic Relics Insignia.PNG

Just as with % upgraders for gear, you can also get % insignia's to upgrade your Draconic Relics.
These upgrade your Draconic Relics up to 10 levels each, which equals 10 extra vigor and stamina per equipment piece.
There's only 1 kind per Draconic Relic.
The up to date versions can drop from Nihaz citadel bosses. The previous versions drop with a 100% droprate from Guildkeeper bosses.

The previous Draconic Relic insignia's drop from Observatory bosses and Guild Keepers.
Using Replicators (Astral, Triple, Experimental) on these boxes before opening them is strongly advised.

Artifacts

The way how Artifacts work have changed since 12.0.
most is explained in the video below, but they basically extracted the main bonus from each artifact pre 12.0 and made a single artifact from them. Then divided artifacts between PvE and PvP-only content, and now u have to make choices what suits best to your gameplay along with your role.
Remember that PvP artifacts don't work in PvE areas, and the other way around.

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Artifacts

For those that rather watch something than read, most of everything is explained in this video, excluding some new artifacts that were added not much later into 12.0.

There's about 7 artifacts for PvE, and another 7 for PvP. and there are 3 different tiers for each. And then there's the God's Legacy.
Let's start on the God's Legacy.

The God's Legacy is an expensive one, but it's the only one. And it's one that grows with you as long as you keep feeding it gold, Ice Elixers and Gift of Dreams.
The Gift of Dreams is the real bottleneck, just like gear is due to Astral Keys. So is your God's Legacy due to Dust of Creation.
Each week you can convert 2500 Dust of Creation into Gift of Dreams.
You can farm them from following content:

  • Easy mode guildkeeper gets you 1000 per kill. Higher difficulties yield you less, but more Ice Elixers.

  • The weekly quest "Treasures of the Storm" from the Djinn in the desert yield you 500.

  • At the Dominion vendor, you can buy 200 for 6 Realgar.

  • At the Irene vendor of House de Grandeur, you can buy 200 for 1300 Ecu.


There are simply more income sources for this material than you can weekly spend.
Each 500 can be transformed into Gift of Dreams. And that's one of the resources you need to upgrade the God's Legacy.

You can only transform 5 per week, and that's where it's the same concept as your Astral Keys progression cap.

Next resource you need are Ice Elixers. You can get this from following content:

  • Rating Arena vendor, this is the main income.

  • Monster head vendor, you get the currency from Heroic dungeons.

  • You can get 2000/week from the Djinn in the Suslanger Desert.

  • You can buy 100/1300 Ecu from House de Desirae in Irene.

  • The weekly Guildkeepers will get you 800/1200/1500 too.

  • The Dionic vendor in Ammer sells 100/300 Dionic Olympics Emblem.

To craft the God's Legacy, it's a big initial investment. To upgrade it as you go, you'll see it starts to take more resources for the same power increase. I'd say the sweet spot is on level 20. Anything higher is either because you're powerhungry or because you're a baron ^^

The initial cost, and the upgrade material
For the God's Legacy

God's Legacy materials.PNG

Each 10 levels, up to 40, the cost increases.
The power increase, diminishes.

Jinn's Gift.PNG

Then there are the PvP and the PvE artifacts. You'll also notice that PvE content drops PvE artifacts. And PvP content yields you PvP artifacts.
Starting with the PvE artifacts, there are 3 tiers.
Tier 1 can be bought from the Al-Rihat and Djinn in Suslanger Desert vendor. It can also drop in astral. I believe by now that heroic and normal dungeons have about the same droprate.

Al Rihat vendor

PvE t1 Al Rihat artifacts.PNG

Suslanger Djinn

PvE t1 Suslanger Djinn desert artifacts.PNG

For tier 2 PvE artifacts, they only drop by doing Observatory raid, 1 drops per boss.
All artifacts also do the same, higher tiers are simply more efficient at what they do.

Tier 3 drops only in Nihaz Citadel, 1 per boss.

PvE_Yokke's Guardian Shield.PNG
PvE_Aidenus's Holy Ark.PNG
PvE_Gorluxor's Bloodied Blade.PNG
PvE_Tensess's Protective Cloak.PNG
PvE_Lorelei's Purifying Song.PNG
PvE_Skrakan's Radiant Staff.PNG
PvE_Pascal's Absolute Barrier.PNG

Then there are the PvP artifacts, which you can get by doing PvP.
The battlegrounds vendor sells the tier 1 artifacts.
The Rating Arena vendor sells the tier 2 artifacts, granted that you have >1200 rating in either 3x3 or 6x6.
The Dominion vendor sells you tier 3 artifacts. Realistically, you can only upkeep 1 all the time, depending on how much realgar you get each week from dominions.

T1 Battlegrounds vendor

PvP t1 Battlegrounds artifacts.PNG

T2 Rating Arena vendor

PvP t2 Rating arena artifacts.PNG

T3 Dominion vendor

PvP t3 Dominion artifacts.PNG
PvP_Canaan's Killing Arrow.PNG
PvP_Elleken's Boots of Travel.PNG
PvP_Nemeina's Deadly Whip.PNG
PvP_Nefer Ur's Jade Rod.PNG
PvP_Nezeb's Chalice of Wrath.PNG
PvP_Yasker's Talisman of Willpower.PNG
PvP_Zayan's Book of Life.PNG
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