About endgame gearing
Gearing up in Allods Online takes a lot of gold to start with, but gearing up pays back in terms of power too.
Gearing up is what you do if you want to become better in the gameplay aspect of the game, wether it be pvp or pve.
Having a good gearscore contributes to being able to pump out good numbers to dps or heal and being able to withstand more damage as a tank or as a support.
Knowing the purpose of why you gear up is important because no one keeps doing what he or she doesn't think about. We all might get a bump in our motivation and if we got no purpose to chase, then we'll drop eventually what we're doing and leave it for what it is.
In the end, gear is important because it makes you what you are and affects up to what content you can handle, as a group AND as individuals.
Tier I, II & III
The current gearing system in Allods has 3 different tiers.
Tier I being the weakest, Tier II being the middle, and Tier III being the strongest.
Everyone starts of by getting tier I, overtime crafts tier II, and then drops tier III from raids.
Compared to before where we upgraded our gear along the way, we now replace gearpieces.
You could say that % insignia's used on tier I gear will be "wasted" the most, as you'll end up replacing those with higher tiers. Try insignia's on tier II and III 1st. And remember that weapons are safe picks, as tier III for these are not yet in the game. They do require double the amount of insignia's tho.
These are acquired from running dungeons in your current Astral Layer, as they simply drop from bosses. Astral Keys have no influence on the droprate.
Tier I can also be Acquired from Al Rihat chests which spawn each hour.
As well from Equipment Boxes you can purchase from certain vendors such as the Battlegrounds Vendor, Anomalous Vendor, etc.
PvP Rating vendor
Anomalous Sector vendor
The Al-Rihat vendor sells specific items, so it's a good pick when you're lacking those last 3 items, and they just won't drop no matter how many astral runs you're doing :D
These are crafted on the Anvil. Either in Astral Academy, or in your capital's city.
These are what your Astral Keys are for. Along with your Profession for Workpieces, and Tools.
It's advised to always craft your Wand/2h 1st, as these are your main damage modifiers. Wether you should do Wand or 2h weapon, is up to your class. Scouts, mages etc. scale their damage of Wand. Warrior, Paladin scale their damage of their 2h weapon. Some classes make use of both. So then it's best to craft both t2 weapons. To find out what weapon your class scales with, go to a dummy, remove your equipped wand and start attacking. If u see abilities doing ridiculous low damage, then you know what benefits from your wand. The same applies for your 2h weapon.
These materials can be crafted from Professions, or bought from other players.
They require a max level Profession. Prices usually go up as we progress to later layers of astral.
These materials are gained from working your Enchanted Shards into Materials with Tools.
The ultimate equipment drops only from Nihaz Raid.
Each boss drops 2. It's worth mentioning that compared to tier I & II, stats cannot be changed. Tier III comes as they drop.
As of patch 13.0, tier III is now also available from Melting Isle.
Not every tier III drops from everywhere. This picture shows us that. Tier III weapons and shoulder don't exist as of yet in the game. I assume these will be introduced on the 4th boss in the Nihaz Citadel raid.
Uro Boros drops tier III Helmet. He's a world boss that can be found in Suslanger. Everything on Uro Boros can be seen from this video.
How to get amalgam
To bring you all up to speed, amalgam has gotten useless since the 12.0 gearing system revamp.
If for any reason, you want to see the old system, you can do so here.
Amalgam is only used anymore to craft %-increase insignia's, whilst you can also get 103%, 106% and 109% by looting the Al-Rihat chests that spawn every hour. Or by going Heroic dungeons, which give that, and up to 115%, which is the maximum.
The Heroic way is a lot cheaper in cost of amalgams and gold too. Doing Al-Rihat already costs you nothing anymore. You can also buy them from the Al-Rihat vendor, the Battlegrounds vendor and the Rating arena vendor.
Which % you can buy from the Rating Arena's vendor depends on your rating there.
The Battlegrounds vendor only goes up to 106%, as does the Al-Rihat vendor.
Ranked Arena vendor
If you are planning to go for a more solo adventure style gameplay, and you want to craft the insignia upgraders, then you'll have to go by the Anvil of Creation.
As you can see for amalgam, you'll need 30 for the upgraders that brings your equipment pieces up to 100%.
And then 5 times as much amalgam for an upgrader up to 103%.
Any upgrader after that costs you twice as much, every time.
Not to mention that you cannot use replicators on crafted insignia's to double, triple or quadruple your insignia's.
Meanwhile replicators etc. can be used for Insignia boxes gained from Al Rihat, Battlegrounds, Rating PvP vendor, weekly boxes for your PvP rating, etc.
Therefor it's not efficient to go the Anvil of Creation way.
How to get dust
Just like amalgam, dust has the one and only purpose to craft % insignia's.
Mysterious Dust can be gained from using Tools on Mysterious Matter.
You can find the Mysterious Matter by killing bosses in astral without spending keys, or bought from the Negotiant Trader (at the Auction house or Astral Academy).
That means you'd either have no keys left, or you kill them with Helping Hand on.
Helping Hand is an ability in your spellbook. It prevents you from spending Astral Keys when you don't want to.
I personally do that to save my keys for a day where I get an order buff to boost my order prestige.
As we have seen with Amalgam, you'll also need Mysterious Dust to craft these % upgraders.
A small 3600 for a 100% upgrader that brings any equipment piece up to 100%.
5 times as much is needed for a 103% upgrader.
Then twice as much for any of the following upgraders.
I want to stress here that crafting these % upgraders are not worth it.
There are 3 kinds of tools that the game offers in order to have a difference between players in terms of gearscore progress.
The standard Craftsman's tools are the cheapest ones. But also yield you the lowest results.
Then there are the costly Universal tools. You can get these by either crafting with your profession, buying/selling from/to other players, buying from the Rating Arena vendor, Ammer Dionic vendor, and your Order vendor offers them every 2 weeks.
These offer quality and should be used mainly when reworking materials gotten from your astral keys. Never on Mysterious Matter.
Then as last kind of tool, is the most powerful and rarest one, Dominion Tools.
These can only be received weekly from Dominions and the repeatable Guild Stronghold quest "Contribution to the Stronghold" offers 10 per completion.
100 Grains of Realgar becomes 1 Realgar, and gives you 1 Dominion Tool.
You can also get these from Collector Editions.
The Craftsman's Tool
The Universal Tool
The Dominion Tool
As you can see, you could say the following:
Craftsman's Tools = 100% gearing speed.
Universal Tools = 150% gearing speed.
Dominion Tools = 200% gearing speed.
As you may have noticed, on your materials, or on your dust, there are 3 numbers given. Each number means how much they give, depending on what kind of tools are used on them.
Craftsman's Universal Dominion
Usually, the Mysterious Matter is sold to the Negotiant trader.
The fabled and dominion tools are used for the Mysterious Shards.
Mysterious Shards are your only limited resource because that's linked to your astral keys.
If you no longer have astral keys, then you will no longer be able to get Mysterious Shards, and so you can no longer craft more gear.
And you really are limited to only
14 astral keys/day.
About Draconic Relics
Draconic Relics are some sort of equipment that goes underneath your usual equipment.
It serves as a bonus source for your Vigor and Stamina, which are the main power stats.
1 or 2 items don't make a big difference, but once you've got a full set of Dragon Relics, it makes a big difference!
Draconic Relics come in different versions, where a new version is released every 2nd mini season.
The previous 2* mini-season Draconic Relics are very easy to get and are not that much weaker than the current Draconic Relics.
The previous Draconic Relics can be found here:
Irene vendor for 3900 Ecu/piece
Battlegrounds vendor for 1200 battleground emblem/piece
Storm Djinn vendor for 10 Storm Essence/piece
2 per boss kill drop in the Observatory raid
*Following relics are from the 12.0 epic-legendary mini-season
Storm Djinn vendor
The up to date Draconic Relics are only giving 10 vigor more per piece.
These can be gained from:
Dominions vendor for 75 realgar/piece
Rating Arena vendor for 2500 Combat Emblems and 2500 Rating currency
2 drop per boss kill in Nihaz raid
The Dominion vendor
The rating vendor
The 2nd currency next to Combat Emblems are Draconic Blessing. You get this currency once a week, depending on how much Rating you have in 3x3 or 6x6, whichever has the most.
You then get 1:1 rating to Draconic Blessing currency.
This is done on the weekly reset at Thursday mornings at 04:00.
Below is a video explaining all about Draconic Relics again.
Just as with % upgraders for gear, you can also get % insignia's to upgrade your Draconic Relics by 10 levels, which equals 10 extra vigor and stamina per equipment piece.
There's only 1 kind per Draconic Relic.
The up to date versions can drop from Nihaz citadel bosses. Will drop with a 100% droprate from Guildkeeper bosses.
The previous Draconic Relic insignia's drop from Observatory bosses.
Using Triple Replicators on these boxes before opening is strongly advised.
The way how Artifacts work have changed since 12.0.
most is explained in the video below, but they basically extracted the main bonus from each artifact pre 12.0 and made a single artifact from them. Then divided artifacts between PvE and PvP-only content, and now u have to make choices what suits best to your gameplay along with your role.
Remember that PvP artifacts don't work in PvE areas, and the other way around.
For those that rather watch something than read, most of everything is explained in this video, excluding some new artifacts that were added not much later into 12.0.
There's about 7 artifacts for PvE, and another 7 for PvP. and there are 3 different tiers for each. And then there's the God's Legacy.
Let's start on the God's Legacy.
The God's Legacy is an expensive one, but it's the only one. And it's one that grows with you as long as you keep feeding it gold, Dream elixers and Gift of Dreams.
The latter is the real progressive block, just like gear is due to Astral Keys. So is your God's Legacy due to Dust of Creation.
Each week you can farm up to 3000 Dust of Creation.
You can farm them from following content:
Easy mode guildkeeper gets you 1000 per kill. Higher difficulties yield you less, but more Dream Elixer.
The weekly quest "Treasures of the Storm" from the Djinn in the desert yield you 500.
At the Dominion vendor, you can buy 200 per 6 Realgar.
At the Irene vendor of House de Grandeur, you can buy 200 per 1300 Ecu.
There are simply more income sources for this material, than you can spend.
Each 500 can be transformed into Gift of Dreams. And that's one of the resources you need to upgrade the God's Legacy.
You can only transform 6 per week, and that's where it's the same as your Astral Keys progression cap.
Next resource you need are Dream Elixer. You can get this from following content:
Rating Arena vendor, this is the main income.
Monster head vendor, you get the currency from Heroic dungeons.
You can get 500/week from the Djinn in the Suslanger Desert.
You can buy 100/1300 Ecu from House de Desirae in Irene.
The weekly Guildkeepers will get you some too.
The Dionic vendor in Ammer sells 100/300 Dionic Olympics Emblem.